A downloadable game for Windows and macOS

A Doom-clone made for GBJAM 5

Enter hell with your trusty 666-shooter and get revenge.

Normal Controls

WASD to move
Move mouse to look
Left mouse button to shoot
R to reload

Hardcore Gameboy Controls

Arrow keys to move and look
X to shoot
Z to reload

Other controls

Left and right on menu screen swaps color palette
1 and 2 decrease or increase look sensitivity respectively
3 skips to the next music track if you have unlocked any extra ones

Game by Torfi Asgeirsson @torfias

Music and sounds by Baldur Karl @baldurkm

Made using rogueNoodle's GBCamera for Unity https://roguenoodle.itch.io/gbcamera-for-unity

WebGL Build
PlatformsWindows, macOS
Rated 3.8 out of 5 stars
(6 total ratings)
Made withUnity
Tags8-Bit, Dark, First-Person, GBJam, Retro


Hell-Bent (Windows) 28 MB
hellbent-mac-desktop-universall.zip 36 MB


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Had a good time with this game, really cool.

what style is this again? also what engine is used

This was made in Unity with the help of this addon: https://roguenoodle.itch.io/gbcamera-for-unity

I would adore more levels! This game was fun as hell!

I just covered this for my series 'My First Time Playing' on YouTube. Nice game, my only complaint is that I wish it were longer.

Awesome, thanks!

I'd love it if you could kick out a MacOS build. :)

There is a WebGL build here that should work on Macs - http://torf.io/hellbent/

Sadly, it doesn't. It doesn't lock the mouse pointer so as you move you end up clicking outside the window. It probably does the same thing on your end in the editor. :)

Oh, I see. Sorry about that. I'll see if I'm able to make a MacOS build in Cloud Build.

MacOS build is up! Let me know if it works for you.

It mostly does! The mouse pointer gets captured properly, so that's solved... but the doors are the wrong color (yellow instead of red, I don't think I switched the palette?), the viewmodel for the weapon doesn't draw and the enemies are invisible but still shoot (the bullets are visible). Thanks for giving it a shot!

Also PRO TIP: if you pull up the Build Settings window, you can pick "Mac OS X" in the Target Platform dropdown (if you installed support when you installed Unity). That would save you the headache of the round trip to Cloud Builds. :)

I have the same exact issues... WebGL is impossible to play because the pointer isn't contained, and the MacOS build doesn't show enemies or the gun.


Really good!! :D Absolutely took me back to the good old days of FPS's :)
Too short though, but considered being part of the GBJAM it's understandable :)

Stay Rad Everybody!!