The trick for that one is using a momentum swing to get you extra distance. My method was this:
left foot to the lower big green hold, as far up and right as possible (move 1)
left hand to the lower big green hold, as far up and right as possible (move 2)
Momentum swing: Lift your right foot as high vertically (and slightly to the left) above you as you can, and let go quick while you still have stamina (don't use the foot to grab anything, just let it go in midair so it drops). While your body is swinging down, quickly grab your right hand, keeping the momentum of your swing, and grab the far yellow x2 hold, as high and right as you can. It may take a few tries. (moves 3 and 4)
Left hand to the big yellow hand hold, as far up and right as possible (this one is critical to reaching the end hold) (move 5)
Left foot, then right foot, to the purple hold below the end hold (moves 6 and 7)
Thank you so much! I was able to do it with your help. I was very close in my previous tries. The only thing I didn't think about was not connecting the foot to the high green one.
Came back for fun and found a new, extremely OP technique that shaved THREE moves off of my best for the level "Risi", and THREE moves off of "Dyngja", also worked on lowering my times.
Really clean game, very nice take on bouldering, I loved it. I made a bouldering game with the the exact same idea about 2 years ago (https://draelent.itch.io/bouldering-athome), but I tried to prevent the player from going into crazy positions, but going for number of moves and timing is even more interesting. A really satisfying concept. Well done !
This was a very fun game. I wanted to try it out but was away from my computer and booted it up on my phone on a whim. I played through the whole game on my phone and it worked surprisingly well. Having my big thumbs in the way hampered the experience, but with a more readable design with that in mind, this would be a positively lovely mobile app
Thanks for the reply. I just tried it again today and it works. I think something must have been going wrong when Patigor and I had the black screen issue 12 days ago.
I absolutely love this! These lil puzzles are super fun! Like in real bouldering they require many attempts, weird bodily contortions and momentum to solve. The only thing keeping it relatively relaxed is the infinite amount of time you're allowed to take.
⭐⭐⭐⭐⭐ - Super fun, nicely stylized, funny "AAEH" noises.
cool physics! it feels weighty and acrobatic. i think my small amount of climbing experience actually helped with solutions which tells me how well the levels are constructed with the mechanics like the big holds. there were some puzzles where i got cheeky with the physics, but it never felt like i cheated, just an alternate solution hehe. the game is awesome great job.
Had a lot of fun finishing all these levels, hope there is gonna be more (also I saw someone having a graphical bug using Firefox and Linux, I have the same config but the game worked just fine for me, so I don't know why it does that)
I loved this, It took me some time to get them all but I felt like I could play it forever. Its such a simple yet smart concept, and I didn't come across any issues :D <3
I like the physics, especially that the player can feel the difference when being stable with all limbs on rocks from hanging on one hand. Simple gameplay, yet flavored with many little game mechanics, which make the game pretty relaxing. Good game!
Such a good experience, simple mechanics but combined with great level desing had me thinking for a while, i enjoyed it so much, thank you and please keep making games.
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I cant figure out how to get past the second level, but i can tell this is going to be a good game
same
You gotta use your legs! Also you can let go of holds as long as you still have at least one hand on.
Ah alright! This was helpful lol. I will try my best to solve it now!
frábær og skemmtilegur leikur, vel gert!
Takk!
A Simple And Extremely Enjoyable Little Game
So simple, yet fun and addictive!
Best I could manage (primary aim was to lower the number of steps, secondary aim was to lower time).
Very impressive. Well done!
Finally managed to figure out how to shave off a move on the Fingur level.
How did you get a star for Koggull? That's the only one I have left.
The trick for that one is using a momentum swing to get you extra distance. My method was this:
left foot to the lower big green hold, as far up and right as possible (move 1)
left hand to the lower big green hold, as far up and right as possible (move 2)
Momentum swing: Lift your right foot as high vertically (and slightly to the left) above you as you can, and let go quick while you still have stamina (don't use the foot to grab anything, just let it go in midair so it drops). While your body is swinging down, quickly grab your right hand, keeping the momentum of your swing, and grab the far yellow x2 hold, as high and right as you can. It may take a few tries. (moves 3 and 4)
Left hand to the big yellow hand hold, as far up and right as possible (this one is critical to reaching the end hold) (move 5)
Left foot, then right foot, to the purple hold below the end hold (moves 6 and 7)
Right hand to the end hold (move 8)
Thank you so much! I was able to do it with your help. I was very close in my previous tries. The only thing I didn't think about was not connecting the foot to the high green one.
Came back for fun and found a new, extremely OP technique that shaved THREE moves off of my best for the level "Risi", and THREE moves off of "Dyngja", also worked on lowering my times.
great idea!
good
Very nice game, would make a very good mobile port
I am finally satisfied 😁
👏👏👏 Well done!
Really clean game, very nice take on bouldering, I loved it. I made a bouldering game with the the exact same idea about 2 years ago (https://draelent.itch.io/bouldering-athome), but I tried to prevent the player from going into crazy positions, but going for number of moves and timing is even more interesting. A really satisfying concept. Well done !
Thank you! I could only get through a few levels but I like how the limbs feel quite active in your game.
Pretty cool game! Congrats!
fun but hard
This was a very fun game. I wanted to try it out but was away from my computer and booted it up on my phone on a whim. I played through the whole game on my phone and it worked surprisingly well. Having my big thumbs in the way hampered the experience, but with a more readable design with that in mind, this would be a positively lovely mobile app
MY GRIP STRENGTH HAS REACHED INCOMPERABLE PRESSURE! I TOOK A LADY'S HAND AND CRUSHED IT IN MY OWN! I HAVE BECOME DEATH! GRIPPER OF WORLDS! HAIL! HAIL!
Great video! Thanks for posting.
Greater game! Thanks for making! ;{D
This is so much fun, I'd definitely pay for more levels!
Amazing game! I've always thought about how to translate rock climbing into a game and this is a near flawless execution of the concept
cute littlie game
just great, fantastic execution
finally got all 12 star
Que buen juego la ptm
hey this doesnt work for me when i launch it its a black screen can i get some advice?
I'm having the same issue on mac. Tried it in Chrome and Safari with no luck.
Oh no! Sorry to hear that. I don't have a mac to test on so hard for me to fix, unfortunately. Do other unity web games work?
Thanks for the reply. I just tried it again today and it works. I think something must have been going wrong when Patigor and I had the black screen issue 12 days ago.
Very cool! Great translation of how "gamey" indoor rock-climbing feels!
I absolutely love this! These lil puzzles are super fun! Like in real bouldering they require many attempts, weird bodily contortions and momentum to solve. The only thing keeping it relatively relaxed is the infinite amount of time you're allowed to take.
⭐⭐⭐⭐⭐ - Super fun, nicely stylized, funny "AAEH" noises.
cool physics! it feels weighty and acrobatic. i think my small amount of climbing experience actually helped with solutions which tells me how well the levels are constructed with the mechanics like the big holds. there were some puzzles where i got cheeky with the physics, but it never felt like i cheated, just an alternate solution hehe. the game is awesome great job.
This rules
Fun game!
Had a lot of fun finishing all these levels, hope there is gonna be more (also I saw someone having a graphical bug using Firefox and Linux, I have the same config but the game worked just fine for me, so I don't know why it does that)
I loved this, It took me some time to get them all but I felt like I could play it forever. Its such a simple yet smart concept, and I didn't come across any issues :D <3
I like the physics, especially that the player can feel the difference when being stable with all limbs on rocks from hanging on one hand. Simple gameplay, yet flavored with many little game mechanics, which make the game pretty relaxing. Good game!
Amazing!
good game
Played this all week and only just finished it. It was great!
Hey torfi, how about expending on it a bit and making it a commercial release?
Suggestions for stuff that could go in a commercial version:
-music
-leaderboards
-level editor?
-new gameplay elements like crumbling holds, or moving holds. Gravity-flip holds? Windzones! Ropes!
Anyway, loved the game! A Firm Handshake was great too. Curious to see what you make next. :)
Thank you, Henke! Yeah, that is all stuff I'd love to add. Depends on time and motivation. We'll see!
Works really well on mobile!
Thank you! That's good to hear.
I hate this game. I was playing for an hour and i still cant beat level 3
:(
:(
you gotta use your feet more than you think you would.
I just love it :)
Thank you!
Such a good experience, simple mechanics but combined with great level desing had me thinking for a while, i enjoyed it so much, thank you and please keep making games.
Thanks! I will do my best.
I am having a lot of fun trying to get all my times under a minute. So close!
Wow, nice!
success!
Hey that;'s an innovative approach to a physics game, congratulations! Are you still working on it?
Thanks! Not at the moment but maybe in the future.
very fun!
Thanks! Nice pose!
very satisfying to play
Thanks!