Ah yes: a fantastic level to practice the extremely OP technique I call the "criss-cross-tension-sauce", which becomes majorly useful for the later levels to shave moves off. The Criss-Cross-Tension-Sauce technique is a really powerful method to build up a ridiculous amount of momentum from a *stationary* swing, meaning it's possible to reach pretty high and/or far with less stamina spent. Here's how to beat it in five moves:
(1 and 2) Momentum swing (easier one): Yank your left foot left and up, then let go. As your body swings back towards the right, take your left hand and yank down, then right, then up, grabbing the green double hold by its very bottom.
(3) Right foot to the green double hold, as far right on the hold as possible, but try to get it to a height level with the top of the purple hold to your right. If you get it too high, the technique in step 5 wont work.
(4) Right hand to the purple hold to your right, try to get it exactly level in height with where you put your right foot earlier. If you do this right, your torso will be hanging with your head facing left, and your right arm and right leg will be crossed above you like an x.
(5) The Criss-Cross-Tension-Sauce swing, which you have been setting up for the last few moves. Take your left hand, and pull down, then left, then up, your torso rotating anti-clockwise and the tension in your other limbs adding insane momentum to the swing if timed right. Your left hand will make it all the way to the end hold.
The trick for that one is using a momentum swing to get you extra distance. My method was this:
left foot to the lower big green hold, as far up and right as possible (move 1)
left hand to the lower big green hold, as far up and right as possible (move 2)
Momentum swing: Lift your right foot as high vertically (and slightly to the left) above you as you can, and let go quick while you still have stamina (don't use the foot to grab anything, just let it go in midair so it drops). While your body is swinging down, quickly grab your right hand, keeping the momentum of your swing, and grab the far yellow x2 hold, as high and right as you can. It may take a few tries. (moves 3 and 4)
Left hand to the big yellow hand hold, as far up and right as possible (this one is critical to reaching the end hold) (move 5)
Left foot, then right foot, to the purple hold below the end hold (moves 6 and 7)
Thank you so much! I was able to do it with your help. I was very close in my previous tries. The only thing I didn't think about was not connecting the foot to the high green one.
Came back for fun and found a new, extremely OP technique that shaved THREE moves off of my best for the level "Risi", and THREE moves off of "Dyngja", also worked on lowering my times.
Really clean game, very nice take on bouldering, I loved it. I made a bouldering game with the the exact same idea about 2 years ago (https://draelent.itch.io/bouldering-athome), but I tried to prevent the player from going into crazy positions, but going for number of moves and timing is even more interesting. A really satisfying concept. Well done !
This was a very fun game. I wanted to try it out but was away from my computer and booted it up on my phone on a whim. I played through the whole game on my phone and it worked surprisingly well. Having my big thumbs in the way hampered the experience, but with a more readable design with that in mind, this would be a positively lovely mobile app
Thanks for the reply. I just tried it again today and it works. I think something must have been going wrong when Patigor and I had the black screen issue 12 days ago.
I absolutely love this! These lil puzzles are super fun! Like in real bouldering they require many attempts, weird bodily contortions and momentum to solve. The only thing keeping it relatively relaxed is the infinite amount of time you're allowed to take.
⭐⭐⭐⭐⭐ - Super fun, nicely stylized, funny "AAEH" noises.
cool physics! it feels weighty and acrobatic. i think my small amount of climbing experience actually helped with solutions which tells me how well the levels are constructed with the mechanics like the big holds. there were some puzzles where i got cheeky with the physics, but it never felt like i cheated, just an alternate solution hehe. the game is awesome great job.
Had a lot of fun finishing all these levels, hope there is gonna be more (also I saw someone having a graphical bug using Firefox and Linux, I have the same config but the game worked just fine for me, so I don't know why it does that)
I loved this, It took me some time to get them all but I felt like I could play it forever. Its such a simple yet smart concept, and I didn't come across any issues :D <3
I like the physics, especially that the player can feel the difference when being stable with all limbs on rocks from hanging on one hand. Simple gameplay, yet flavored with many little game mechanics, which make the game pretty relaxing. Good game!
← Return to game
Comments
Log in with itch.io to leave a comment.
no me carga jaja
Definitely challenging! My thumb was getting in the way of my view lol.
omg this was infuriating but so fun, i didnt think id finish every level but i did :)
AMAZING!
Charming graphics and an enjoyable learning curve for some really fun gameplay and level design! Very good experience :D
How do you beat level 3 🤔
Ah yes: a fantastic level to practice the extremely OP technique I call the "criss-cross-tension-sauce", which becomes majorly useful for the later levels to shave moves off. The Criss-Cross-Tension-Sauce technique is a really powerful method to build up a ridiculous amount of momentum from a *stationary* swing, meaning it's possible to reach pretty high and/or far with less stamina spent. Here's how to beat it in five moves:
(1 and 2) Momentum swing (easier one): Yank your left foot left and up, then let go. As your body swings back towards the right, take your left hand and yank down, then right, then up, grabbing the green double hold by its very bottom.
(3) Right foot to the green double hold, as far right on the hold as possible, but try to get it to a height level with the top of the purple hold to your right. If you get it too high, the technique in step 5 wont work.
(4) Right hand to the purple hold to your right, try to get it exactly level in height with where you put your right foot earlier. If you do this right, your torso will be hanging with your head facing left, and your right arm and right leg will be crossed above you like an x.
(5) The Criss-Cross-Tension-Sauce swing, which you have been setting up for the last few moves. Take your left hand, and pull down, then left, then up, your torso rotating anti-clockwise and the tension in your other limbs adding insane momentum to the swing if timed right. Your left hand will make it all the way to the end hold.
Thanks! :D
wonderful
excellent game, simple gameplay but truly fun. Took me a while to pass level 2 but after that it was pure joy :)
I love this game Please 🥺 I need android version
Hi Bro
Could I get the windows version?
I cant figure out how to get past the second level, but i can tell this is going to be a good game
same
You gotta use your legs! Also you can let go of holds as long as you still have at least one hand on.
Ah alright! This was helpful lol. I will try my best to solve it now!
frábær og skemmtilegur leikur, vel gert!
Takk!
A Simple And Extremely Enjoyable Little Game
So simple, yet fun and addictive!
Best I could manage (primary aim was to lower the number of steps, secondary aim was to lower time).
Very impressive. Well done!
Finally managed to figure out how to shave off a move on the Fingur level.
How did you get a star for Koggull? That's the only one I have left.
The trick for that one is using a momentum swing to get you extra distance. My method was this:
left foot to the lower big green hold, as far up and right as possible (move 1)
left hand to the lower big green hold, as far up and right as possible (move 2)
Momentum swing: Lift your right foot as high vertically (and slightly to the left) above you as you can, and let go quick while you still have stamina (don't use the foot to grab anything, just let it go in midair so it drops). While your body is swinging down, quickly grab your right hand, keeping the momentum of your swing, and grab the far yellow x2 hold, as high and right as you can. It may take a few tries. (moves 3 and 4)
Left hand to the big yellow hand hold, as far up and right as possible (this one is critical to reaching the end hold) (move 5)
Left foot, then right foot, to the purple hold below the end hold (moves 6 and 7)
Right hand to the end hold (move 8)
Thank you so much! I was able to do it with your help. I was very close in my previous tries. The only thing I didn't think about was not connecting the foot to the high green one.
Came back for fun and found a new, extremely OP technique that shaved THREE moves off of my best for the level "Risi", and THREE moves off of "Dyngja", also worked on lowering my times.
great idea!
good
Very nice game, would make a very good mobile port
I am finally satisfied 😁
👏👏👏 Well done!
Really clean game, very nice take on bouldering, I loved it. I made a bouldering game with the the exact same idea about 2 years ago (https://draelent.itch.io/bouldering-athome), but I tried to prevent the player from going into crazy positions, but going for number of moves and timing is even more interesting. A really satisfying concept. Well done !
Thank you! I could only get through a few levels but I like how the limbs feel quite active in your game.
Pretty cool game! Congrats!
fun but hard
This was a very fun game. I wanted to try it out but was away from my computer and booted it up on my phone on a whim. I played through the whole game on my phone and it worked surprisingly well. Having my big thumbs in the way hampered the experience, but with a more readable design with that in mind, this would be a positively lovely mobile app
MY GRIP STRENGTH HAS REACHED INCOMPERABLE PRESSURE! I TOOK A LADY'S HAND AND CRUSHED IT IN MY OWN! I HAVE BECOME DEATH! GRIPPER OF WORLDS! HAIL! HAIL!
Great video! Thanks for posting.
Greater game! Thanks for making! ;{D
This is so much fun, I'd definitely pay for more levels!
Amazing game! I've always thought about how to translate rock climbing into a game and this is a near flawless execution of the concept
cute littlie game
just great, fantastic execution
finally got all 12 star
Que buen juego la ptm
hey this doesnt work for me when i launch it its a black screen can i get some advice?
I'm having the same issue on mac. Tried it in Chrome and Safari with no luck.
Oh no! Sorry to hear that. I don't have a mac to test on so hard for me to fix, unfortunately. Do other unity web games work?
Thanks for the reply. I just tried it again today and it works. I think something must have been going wrong when Patigor and I had the black screen issue 12 days ago.
Very cool! Great translation of how "gamey" indoor rock-climbing feels!
I absolutely love this! These lil puzzles are super fun! Like in real bouldering they require many attempts, weird bodily contortions and momentum to solve. The only thing keeping it relatively relaxed is the infinite amount of time you're allowed to take.
⭐⭐⭐⭐⭐ - Super fun, nicely stylized, funny "AAEH" noises.
cool physics! it feels weighty and acrobatic. i think my small amount of climbing experience actually helped with solutions which tells me how well the levels are constructed with the mechanics like the big holds. there were some puzzles where i got cheeky with the physics, but it never felt like i cheated, just an alternate solution hehe. the game is awesome great job.
This rules
Fun game!
Had a lot of fun finishing all these levels, hope there is gonna be more (also I saw someone having a graphical bug using Firefox and Linux, I have the same config but the game worked just fine for me, so I don't know why it does that)
I loved this, It took me some time to get them all but I felt like I could play it forever. Its such a simple yet smart concept, and I didn't come across any issues :D <3
I like the physics, especially that the player can feel the difference when being stable with all limbs on rocks from hanging on one hand. Simple gameplay, yet flavored with many little game mechanics, which make the game pretty relaxing. Good game!